ArmA: Combat Operations is brought to you by the same people who developed Operation Flashpoint (the "prequel" to ArmA), Bohemia Interactive. ArmA comes from the day where games such as Rainbow Six were king, and Tactical Shooters were at their prime. ArmA, a game that aims for realism as much as fun does, generally, deliver as promised.
ArmA attempts to capture the massive scale of war, much in the same way that Supreme Commander did, though you have a slightly more realistic role than a commander. ArmA puts you right where you would be if you were to join up tomorrow, at the front lines against insurgents. You seem like a little pawn, and rely on your squad to get you through almost every fire fight in the game. (ArmA, I’ve found out, is short for ‘Armed Assault’.)
Install & Setup 10/10
Delivery via digital download did take awhile, due to long decompression times, but went effortlessly.
Minimum System requirements:
2 GHz or better Intel or AMD processor, or equivalent of.
512 MB of memory.
nVidia Geforce FX with 128 MB RAM & Pixel Shader 2.0 or better
ATI Radeon 9500 with 128 MB of RAM & Pixel Shader 2.0 or better
5 GB of Disk space (or more as needed for downloadable add-ons)
Windows 2000 or Windows XP.
DirectX 9.0c
Recommended System requirements:
3 GHz or better Intel or AMD processor, or equivalent of.
1 GB memory
nVidia 6800 or better, with at least 256 MB of onboard RAM.
ATI X800 or better with at least 256 MB of onboard RAM
5 GB of Disk space(or more as needed for downloadable add-ons)
Windows XP.
DirectX 9.0c
The option menus contain a few options that you normally wouldn't expect, such as a triple head option for 3 monitors. This definitely shows the game's simulation roots. Widescreen is supported, and the game was reviewed at a resolution of 1440 x 900, a 16:10 aspect ratio. Initial in game setup was a breeze and was standard for today's games.