
After reading the premise on the box for Fable: The Lost Chapters, I knew that I absolutely HAD to get this game and play it. It's rare that I am truly excited enough about a game to come up with the cash to buy it at full price -- I prefer to wait for it to drop by 20-30% at least. But for Fable: TLC, I oiled the hinges on my pennybox and forked over the full price. Many things about the game description on the box influenced my decision - the fact that your countenance changes based on your alignment and (I didn't find out until later) your combat ability, extended quests and spells for the user to play with, people react to you based on what you've done in game. Was I disappointed with my purchase, or have I been happily putting entire towns to the sword in an orgy of death and destruction? Read on and find out.
Installation and Setup
Minimum Requirements:
1.4 GHz P4 or Athlon
256 MB RAM
64 MB DirectX 9 compatible cards:
3 GB hard drive space.
Recommended Requirements:
2 GHz P4 or Athlon 2500+
1 GB RAM
128 MB DirectX 9 compatible card
The game came on 4 CDs, no problem with installation. No current patches are out for the game, nor are there any in development.
Graphics & Sound 10/10
Great graphics and sound. The ambient sound is well done, the voice acting for all the supporting characters is wonderful. Ironically, our hero doesn't speak, but I did hear a couple of grunts, so I know he's there. The soundtrack is superb, with no implication in the music as to what's around the bend (which is a severe gripe of mine in other games.) Visually, the characters are the next iteration (in my opinion) of technology put into place in Freelancer, where all the characters were in cut scenes and the mapping over the models was dynamically drawn - albeit only with non-interactive scenes, but now with Fable, the character mappings over the models have become dynamic, which leads into some rather interesting effects (edges of eyes and mouths glowing being the most notable). But to have this level of model mapping being dynamic, especially with upwards of twenty to thirty models on the screen at some times, it is done in a remarkable manner

Interface 8/10
Mouse and keyboard is the primary interface for the game, although gamepads are supported. Make sure that you have a three button mouse, or the ability to mimic one, else most of the in game instruction options will be forever lost to you. Everything else can be remapped, but that one function cannot.