Date| May 5, 2006
Fable: The Lost Chapters (PC)
August 10, 2006

Publisher | Microsoft
Developer |
Lionhead Studios
Genre | Action RPG ESRB | Mature
Release Date | US: September 20, 2005
Author | Jason 'Graaille' Harris
Editor |
Adil "Spectrum" Qarni

| Read similar articles.
| Find Prices for this item.
| Available at Walmart.com

| Printer friendly version.| Add this page to your favorites.| Tell a friend about this article.


After reading the premise on the box for Fable: The Lost Chapters, I knew that I absolutely HAD to get this game and play it. It's rare that I am truly excited enough about a game to come up with the cash to buy it at full price -- I prefer to wait for it to drop by 20-30% at least. But for Fable: TLC, I oiled the hinges on my pennybox and forked over the full price. Many things about the game description on the box influenced my decision - the fact that your countenance changes based on your alignment and (I didn't find out until later) your combat ability, extended quests and spells for the user to play with, people react to you based on what you've done in game. Was I disappointed with my purchase, or have I been happily putting entire towns to the sword in an orgy of death and destruction? Read on and find out.

 

 

Installation and Setup

Minimum Requirements:
1.4 GHz P4 or Athlon
256 MB RAM
64 MB DirectX 9 compatible cards:
3 GB hard drive space.

Recommended Requirements:
2 GHz P4 or Athlon 2500+
1 GB RAM
128 MB DirectX 9 compatible card

The game came on 4 CDs, no problem with installation. No current patches are out for the game, nor are there any in development.

 

 

Graphics & Sound 10/10

Great graphics and sound.  The ambient sound is well done, the voice acting for all the supporting characters is wonderful. Ironically, our hero doesn't speak, but I did hear a couple of grunts, so I know he's there. The soundtrack is superb, with no implication in the music as to what's around the bend (which is a severe gripe of mine in other games.) Visually, the characters are the next iteration (in my opinion) of technology put into place in Freelancer, where all the characters were in cut scenes and the mapping over the models was dynamically drawn - albeit only with non-interactive scenes, but now with Fable, the character mappings over the models have become dynamic, which leads into some rather interesting effects (edges of eyes and mouths glowing being the most notable). But to have this level of model mapping being dynamic, especially with upwards of twenty to thirty models on the screen at some times, it is done in a remarkable manner

 

 

Interface 8/10

Mouse and keyboard is the primary interface for the game, although gamepads are supported. Make sure that you have a three button mouse, or the ability to mimic one, else most of the in game instruction options will be forever lost to you. Everything else can be remapped, but that one function cannot.



  | Page 2

Questions? Comments?



Recent Comments
 Daaaaamn..........He'd need a pallet-jack just to move the thing.........
 Passive and pelts...never thought I'd hear those two words in the same...
 Not very lan friendly...
 Whoa, I don't know if you have seen this before but it is crazy lookin...


GameApex Login
Login   Pass  
[Not a member?]

GameApex Member Quote:
"More proof that there is no Lifeguard on duty at the Gene Pool."
--Slider

 Robert Krakoff President of Razer
 Ghost Squad
 Fatal Fury Battle Archives Volume 1
 Bleach Shattered Blade
 Madden NFL 08
 Kororinpa Marble Mania
 Pokemon Battle Revolution
 SteelSeries SteelPad S&S
 ArmA Combat Operations
 Transformers The Game
 The Bigs
 Dungeon Siege II: Broken World
 Cyber Snipa Tracer Mouse Pad
 Bleach Heat the Soul 4
 Arkon VG925-S Gooseneck Mount