Date| May 5, 2006
Arthur and the Invisibles (PS2)
February 12, 2007

Publisher | Atari
Developer |
Etranges Libellules
Genre | Adventure ESRB | Everyone
Release Date | US: January 09, 2007
Author | Nick 'Vertical_Zer0' Legg
Editor |
Adil "Spectrum" Qarni

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Rescuing Selena Selena

Arthur and the Invisibles is a brand-new PS2 game based on a recent animated film of the same title.  Now, I hadn't even heard of the film until I saw this game and decided to check out the movie trailer.  It appears to be your typical, everyday animated flick about a child who "grows up" in some aspect or another throughout the story.  In Arthur and the Invisibles, a 10-year old boy named Arthur wishes to save his Grandfather's house from being demolished so he sets off on a quest for some sort of mythical treasure in his Grandfather's own backyard.

Arthur's Crazy Hair
Enter the Minimoys, a friendly race of tiny (invisible to us, perhaps) human people who live very closely with nature.  Arthur somehow (I haven't seen the film personally) enters the world of the Minimoys and becomes one himself, but he is different from the others: he has outrageous white hair and always appears as if he had just been zapped with 1000 volts of static electricity.  During his adventure in the film, he meets many friends who help out along the way, including the very keenly alluring princess Selena.

 

 

 

Story  6/10

The Showdown

This is a video game based on a movie based on a book.  Naturally, some content is going to be lost in translation.  What happened to this game happens to nearly every other move-based video game.  That said, there isn't anything outlandishly wrong with the story here, it's just that the characters, which were probably very deep and lively in the book, lost some of that depth in the movie translation.  The second translation into video game form has apparently reduced this character depth even further; we do not even see Arthur's character arc in the game as we undoubtedly would see in the film.

Betameche
Arthur arrives in the land of the Minimoys (which, we quickly learn, resides in his Grandfather's backyard) and immediately meets a friend: Betameche (who happens to be voiced by Jimmy Fallon in the film).  Betameche walks us through to meet the leader of the Minimoys, but all goes awry just as Arthur and Betameche arrive: the evil mosquito-riding henchmen attack!
Arthur's next move is to divert the henchmen attack by driving the mosquitoes nuts with a particular delicacy (I won't ruin the surprise here).  Most of the game flows like this; Arthur is always running into some new challenge to face.
Now, there's nothing wrong with new challenges around every corner.  In fact, it's kind of neat to see how stuff goes down in Minimoy-land, but all in all Arthur and the Invisibles, at least the video game version, doesn't have a very unique or compelling story.  It really feels like a mix of numerous other pop-culture hits.

 



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